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Don’t Hesitate: Evasion announced for PlayStation VR

Sometimes it’s hard to keep a good secret, and today we can finally announce that we are bringing Evasion to PlayStation VR this Fall! We’re thrilled to bring Evasion to console gamers and Sony has been an incredible partner in helping us make it happen!

We can’t wait for you to experience Evasion with the PlayStation AIM Controller. It brings a level of fidelity to the FPS experience and puts you right in the centre of the action. Our new rifle/shield combo may look a little out there at first, but trust us that it’s a truly awesome way to get the best of both worlds. You’re going to be thankful for that shield once you’re facing down a barrage of mean looking Optera missiles.

If you want to learn more, our Senior Producer Jennifer Dowding has the full announcement details on PlayStation Blog. Be sure to check out the new Evasion PS VR trailer too!

Want to be among the first to get your hands on Evasion for PS VR? We will be at E3 at the Sony PlayStation VR Stacks from June 12 to 14 in Los Angeles!

Be sure to follow us on Facebook, Twitter, and Reddit for the latest Evasion news.

Welcoming the PS VR family to the Vanguard this Fall

The Archiact team are delighted to announce today that we are bringing Evasion to PlayStation VR this Fall! When our team got our hands on the PlayStation AIM Controller, we knew that optimizing the peripheral for Evasion would be a match made in heaven. The over-the-top destruction and AIM Controller haptics really take player immersion to another level.

We’re proud that Evasion will be the first of its kind coming to PlayStation VR: a sci-fi based bullet hell shooter with four unique classes, and two modes (campaign and survival).

Check out the new PS VR trailer footage and read the full announcement on PlayStation Blog .

Want to be among the first to get your hands on Evasion for PS VR? We will be at E3 at the Sony PlayStation VR Stacks from June 12 to 14 in Los Angeles!

Be sure to follow us on Facebook, Twitter, and Reddit for the latest news.

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Evasion invades TED 2018!

As many in the VR community know, we truly live in The Age of Amazement, which just so-happens to be this year’s theme at TED 2018!  In collaboration with The VRARA Vancouver Chapter, Archiact VR Games was handpicked to be a part of an exclusive VR showcase to showcase BC’s innovative technology.

The Evasion team (literally) had a blast demoing the game to show attendees from all over the globe. Equipped with our brand new banners featuring the four Hero classes, Jennifer Dowding, Richard Drozdik and Eric Hine were on hand to guide players through Evasion’s intense co-op action.

The enemy Optera’s relentless Paragords, Bombers and Gnats were shown no mercy by attendees, with lots of terrific feedback on our game visuals, action and free-move locomotion.

Thanks again to TED 2018 and The VRARA Vancouver for having us. To learn more about Evasion and to keep up-to-date with the latest news and reveals, be sure to follow Evasion on Twitter and Facebook and you can now wishlist us on Steam .

Hero Classes Q&A: Introducing The Warden and The Engineer

What is Evasion and who is behind its development?

Evasion is a class-based, sci-fi VR shooter. It features full-body avatars, free-running player movement, and immersive multiplayer co-op. It pits players against an insectoid race called the Optera on an exotic alien world while providing fierce ‘Bullet Hell’ action.

It is being developed by Archiact in Vancouver, Canada. We are a close-knit group of developers who are excited about bringing everything we love about FPS into virtual reality.

How many hero classes does Evasion have and why did we pursue the idea of hero classes ?

Different players have different play styles. Some people prefer to play more aggressively, charging into the fray with guns blazing. Other people having a more tentative play style, prefering to hang back and focus more on supporting their teammates. We wanted to cater to all these preferences and create space in the game for everyone.

We also focused a lot on replayability and providing players with variety, so creating different classes felt like a natural way to accomplish that. Each class has different abilities and encourages a different play style, so the game can feel very different depending on which class you choose.

There are four player classes in Evasion. Each provide unique benefits to the team but can hold their own in the field. They are:

The Warden: Our tank. The Warden is ideal for players who like to charge into battle. He can take more damage than any other class and has unique abilities that allow him to get up close and personal with the enemy.

The Surgeon: Our combat medic. The Surgeon is the only class that can heal other players, making him invaluable to any team. The surgeon can also turn his abilities against the enemy in deadly ways.

The Striker: Our fast mover. The Striker is agile and deadly. Her weapons deal awesome damage, and she has unique skills that allow her to bolster teammate’s weapons.

The Engineer: Our most versatile class. The Engineer can use her tether to grab enemies and whip them around. She can also deal incredible damage and energize teammate’s weapons.


What was the team’s inspiration in adding hero classes to Evasion?

Early in Evasion’s development, we realized we had some really fun and engaging core gameplay, so we made the decision to put everything we had into this game. Adding player classes felt essential to bring it up to the AAA console quality we are aiming for.

We were also inspired by co-op shooters like Borderlands, Mass Effect, and Destiny, which feature player classes that are unique enough to accommodate different play styles, but don’t make players completely reliant on their teammates for survival.

What innovative gameplay benefits do we expect to bring gamers by adding classes?

Each class has a signature finishing move and a unique Surge Attack. Mastering each class’s abilities  can really give the player that unstoppable hero feeling, and makes them really impressive to watch in action.

What are some awesome examples of mix-n-matching classes during combat? What can we tell the audience about the fun gameplay possibilities already seen in early development?

The Engineer and Striker make a fantastic team. The Engineer can clear out large groups of grunts while the Striker focuses her powerful weapons on taking out the big tough guys. Or the Striker can use her finishing move, the Singularity, to pull groups of enemies together while the Engineer fires charges of chain lightning into the cluster, destroying them all simultaneously.

The Warden and Surgeon are the classic gameplay duo where the Warden is the tank and the Surgeon is the healer. The big difference in Evasion is that they can both deal devastating damage. The Warden goes charging in and gains a bunch of aggro while the Surgeon keeps him healed from behind. And the two of them lay waste to everything in their path.

What have been some of the learnings / ‘a-ha’ moments during the development of these different classes?

We found that if we try too hard to force a class into a specific role that it takes away from the fun factor. It’s true that some players like to play more of a support role, or be the heavy hitter, but forcing that player to always act that way takes away from the best parts of our core gameplay. So we are ensuring that every class is robust, and as fun to play as possible, while still providing unique abilities that make them useful if and when the player wants to play a support role or be the heavy.

Tell us more about the newly revealed Warden and Engineer classes – what makes them unique?

The Warden

The Warden is the A.P.C. of the Vanguard. He has the largest shield, wields a shotgun blaster, and lobs high-velocity grenades. His Surge Attack is called ‘Cluster Bombs’. During this attack he is dual wielding grenade launchers that fire clusters of grenades every half second.

The Warden’s finishing move is called ‘Harpoon’. He uses his tether to snatch an enemy out of the sky, yank it to point blank range where he can blow it away with this shotgun. This causes a detonation that blasts outward in a cone, annihilating everything in its path. He can also buff a teammate’s damage resistance, allowing them fight longer and harder.

Players who love explosions and like to charge headfirst into battle will love this class.


The Engineer

The Engineer wields deadly energy weapons. Her blaster fires powerful orbs that grow in size as her weapon powers up. Her charge shot fires a blistering ‘Chain Lightning’ attack which can affect multiple enemies. With upgrades, that attack can also stun enemies. Her finishing move is a tether slam. She grabs a weakened enemy with her tether and can toss it around, slamming it into the environment or other enemies, or just send it flying.

The Engineer’s Surge Attack is called ‘The Conductor’. She dual wields fully automatic blasters that fire energy orbs at the enemies, triggering chain lightning on impact. The result is dozens of enemies getting electrocuted and stunned. Her tether can also be used to buff teammate.

Players that like dealing a ton of damage and enjoy the crowd control role are ideal for this class.

Evasion Is Coming to the Intel Extreme Masters!

Are you planning on attending IEM Oakland on November 18-19?
Evasion is coming to the Intel Extreme Masters expo.

Be amongst the first in the world to experience Evasion’s next generation ‘bullet hell’ action by joining us on the show floor. Featuring spectacular visuals and free-move locomotion, Evasion has been designed from the ground up as the authentic FPS action game for the Oculus Rift and HTC Vive.

Our crew is excited to announce that we’ve been selected by Intel as a showcase partner at the ultimate Esports expo. Round up your best friends, and prepare for some high-intensity multiplayer gameplay!
Here’s what the press had to say…

“It’s hard to really communicate why Evasion feels so much more intense than other similar games, but it’s noticeable very quickly.” Upload VR

“It’s wholly possible that Evasion could become the Borderlands of VR; a unique twist on the FPS genre that would most certainly be welcome.” “Evasion could well achieve its goal of becoming a landmark VR FPS title.” VR Focus

Team up with up to three of your best pals, and choose from the devastating Striker, perfect for DPS style, or the indispensable Surgeon, for crucial support roles and experience an extinction-level battle for survival. Once you’ve conquered the Optera threat, the Evasion Dev Team will deal out high fives and exclusive swag as a job well-done!

Stay tuned for details on our official Twitter, Facebook, Reddit, and sign up to be a part of the Beta in early 2018:

Add Evasion to your Wishlist on Steam today:

Welcome Rag-Tags! Greetings from the Evasion Team

The word is finally out… Evasion is here!


Today we can officially talk about Evasion, our VR co-op bullet hell shooter, now that it’s finally been announced to the world! We’ve been working hard on Evasion for over a year and a half (!) and now we can’t wait to show it to  you.

Evasion is our passion project, our love letter to VR gamers like ourselves who’ve been waiting for a high quality VR shooter that is built from the ground up for locomotion. We’ve been working with the very best leaders in technology including Unreal, Intel, Ikinema and NVidia to deliver the highest quality avatars, destructables & fx that really bring this game to the next level.  We hope you like ducking & dodging massive amounts of firepower as much as we do! While there’s a lot of work to do before launching in 2018, know that we are pushing hard to deliver one of the best quality experiences VR has to offer.

If you haven’t yet, please check out our official announce trailer here:

And be sure to wish list us on Steam to show your support!

For more information check out or get involved via our official Reddit Twitter  or our Steam Forums.


See you soon in VR,

The Evasion Team

The Evasion development team

The Evasion development team